Mozilla Hubs

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Join a Hub!

See the Matrix chat "HOPE Announcements" room for the Hub we have set up. More may be shared later!

Attendees are welcome to make their own Hubs, though these are out of direct scope of HOPE and may not be monitored.

More information about Mozilla Hubs

The following information is intended primarily for users on computers (desktops and laptops). For controls on other devices, please see <https://hubs.mozilla.com/docs/hubs-controls.html>.

To sign in to Mozilla Hubs, browse <https://hubs.mozilla.com>. Enter your email address, and you will receive a verification email. It’s important to sign in so your user access and avatar can be saved. If you sign out, you’ll have to request another verification email to sign back in, but your information will persist.

One or more Hubs rooms will have been previously created by HOPE staff. Navigate to your space via the provided URL (for example, https://hub.link/JMLy2sx). Then, please contact the helpdesk to be made a moderator of that room. Due to the processing power required for 3D graphics, HOPE staff are unable to be in every room at all times.

To request new rooms for more specialized needs, please contact HOPE staff.

When you are made a room moderator, please review the Room Settings by clicking the menu icon in the upper left corner of the screen. The ability to create drawings is not recommended for this conference since it can create clutter. If you don’t want users to put images and other media in the room, deselect “Create and move objects”. If you don’t want users to make their objects persist when they are not in the room, deselect “Pin objects”. Deselecting options will not affect moderator options.

To give moderator access to another user, click the users icon at the upper right of the screen. Activate the star next to the user who should become a room moderator.

Move around in the room with WASD or the arrow keys. Look around by holding down the left mouse button and moving the mouse. Teleport by holding down the right mouse button, moving the target, and releasing the button.

If you would like to change the world scene, click the menu icon and then click “Choose a scene”.

Next, invite users to your space. This is done with the magenta Share button near the top of the screen. You will see a hub.link URL that can be given to users in a variety of ways. Anyone who has the room link will be able to join, so please be careful when giving out this information. Users are able to block other users, but Hubs does not currently have fine grained access control.

Hubs rooms have a recommended 25 user limit, but additional users can watch the room “from the lobby”, and chat.

The Hubs features that will probably be most useful are chatting and posting media to your room. Use of the camera might also be beneficial.

To chat using text, enter text in the chat bar and press Enter, or click the Send arrow. To chat using audio, simply speak into your microphone, making sure it is not muted.

To upload media from your device, click the plus icon in the chat bar. To enter a media link, click the magic wand icon in the chat bar. For shortcuts to popular 3D media, click the large magenta magic wand icon at the top of the screen.

To move an object, click or tap it and drag. To change the size of an object, use your mouse’s scroll wheel while moving the object. Use of the Shift key, as Hubs sometimes indicates, is not required. For additional (“secondary”) object controls, hover over the object and press Space, and then click the appropriate icon while keeping Space held down.

To make objects persist when you are not in the room, Pin them using the secondary icons.

To make a picture or movie clip of the scene, click the camera icon at the top of the screen. Position and rotate the camera that appears by clicking and dragging, and by using the secondary icons shown when pressing Space. Then use the camera’s main arrow icons to select a photograph or a video (and video length), and click the camera’s main top icon to record the media.

Mozilla Hubs also supports the importing of glTF assets, and Hubs is integrated with a browser based 3D editor called Spoke. For more information, please see the official Hubs documentation at <https://hubs.mozilla.com/docs>.