Creative Problem-Solving Workshop: Difference between revisions
All references were uploaded |
update for HOPE_16 |
||
| (4 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
= Creative Problem-Solving = | = Creative Problem-Solving workshop = | ||
''' | '''Tools for Generating Options:'''<br> | ||
Brainstorming | |||
''' | |||
W/Post-it® | |||
Brainwriting | |||
Forced Fitting | |||
Imagery Trek | |||
Ladder of Abstraction | |||
Morphological Matrix | |||
SCAMPER | |||
'''Tools for Focusing Options:'''<br> | |||
Advantages, Limitations, Unique Qualities, Overcome Limitations (AULO) | |||
Evaluation Matrix | |||
Criteria | |||
Highlighting | |||
Musts/Wants | |||
Paired Comparison Analysis | |||
Short/Medium/Long (SML) | |||
== Abstract == | == Abstract == | ||
This | This workshop immerses participants into using both familiar and unfamiliar creative methodologies, problem-solving techniques, and the application of diverse tool sets. This comprehensive program spans from understanding the fundamentals of creativity to the practical utilization of creative tool kits for generating and focusing options in problem-solving scenarios. By the end of the day, participants will be equipped with the skills and knowledge necessary for creative problem-solving, fostering an innovative mindset, and providing practical tools for addressing challenges in real-world scenarios. The workshop is designed to engage participants through structured problem-solving activities, allowing them to apply various techniques in hands-on labs. It will begin with an introduction to a range of problem-solving strategies, including idea-generation and focusing tools, among others. These techniques will help participants approach challenges systematically and creatively. The workshop will be divided into groups by the facilitator, with each group tackling different labs. As participants work through the labs, they will practice and apply the tools and techniques introduced earlier. The facilitator will guide the groups, providing support and facilitating discussion to ensure participants are effectively using the problem-solving methods. This collaborative and interactive format encourages active learning and helps participants refine their problem-solving skills in a real-world context. | ||
== Day / Time / Location == | |||
Day 1, Friday, 15-August-2025, 12:00pm - 2:00pm<br> | |||
Tobin 221 (Workshop B) | |||
== Full Description == | |||
== Registration -- NOT required == | |||
<span style="color:orange">'''NOTE: You do NOT need to register to take this workshop<br>-- please show up early to ensure a seat at Tobin 221 (Workshop B).'''<br> | |||
== Presenter(s) == | |||
Dr. Gregory Carpenter | Dr. Gregory Carpenter | ||
== | == Materials == | ||
< | |||
Any materials needed to participate in this workshop will be available at-cost.<br> | |||
Observers are welcome at no cost.<br> | |||
'''To do the hands-on portion for this workshop:<br> | |||
'''Materials Cost: None'''<br> | |||
== Required Software / What to bring == | |||
== Links == | |||
== More info: == | == More info: == | ||
Presentation has been uploaded in the Wiki. Anyone unable to access it can send me an email and I will forward directly to you: | Presentation has been uploaded in the Wiki. Anyone unable to access it can send me an email and I will forward directly to you: | ||
greg.carpenter@kbi.ai | greg.carpenter@kbi.ai | ||
== Presentation Slides: == | |||
[[File:Creative_Problem_Solving.pptx]] | |||
== References: == | == References: == | ||
Basadur, M. (1994). Simplex: A flight to creativity. Buffalo, NY: CEF Press. | Basadur, M. (1994). Simplex: A flight to creativity. Buffalo, NY: CEF Press. | ||
Besemer, S. P., & O'Quin, K. (1987). Creative product analysis: Testing a model by developing a judging instrument. Journal of Creative Behavior, 21(4), 219-231. | Besemer, S. P., & O'Quin, K. (1987). Creative product analysis: Testing a model by developing a judging instrument. Journal of Creative Behavior, 21(4), 219-231. | ||
Bodmer, S., Kilger, M., Carpenter, G., & Jones, J. (2012). Reverse deception: Organized cyber threat counter-exploitation. McGraw-Hill Education. | Bodmer, S., Kilger, M., Carpenter, G., & Jones, J. (2012). Reverse deception: Organized cyber threat counter-exploitation. McGraw-Hill Education. | ||
Christensen, C. M. (2013). The innovator's dilemma: When new technologies cause great firms to fail (Reprint ed.). Boston, MA: Harvard Business Review Press. | Christensen, C. M. (2013). The innovator's dilemma: When new technologies cause great firms to fail (Reprint ed.). Boston, MA: Harvard Business Review Press. | ||
Dacey, J. S. (1989). Fundamentals of creative thinking. Lexington, MA: D. C. Heath & Co. | Dacey, J. S. (1989). Fundamentals of creative thinking. Lexington, MA: D. C. Heath & Co. | ||
Haefele, J. W. (1962). Creativity and innovation. New York, NY: Reinhold. | Haefele, J. W. (1962). Creativity and innovation. New York, NY: Reinhold. | ||
Isaksen, S. G., Dorval, K. B., & Treffinger, D. J. (1994). Creative approaches to problem solving. Dubuque, IA: Kendall/Hunt Publishing. | Isaksen, S. G., Dorval, K. B., & Treffinger, D. J. (1994). Creative approaches to problem solving. Dubuque, IA: Kendall/Hunt Publishing. | ||
Isaksen, S. G., Treffinger, D. J., & Dorval, K. B. (1997). The creative problem solving framework: An historical perspective. Sarasota, FL: Center for Creative Learning. | Isaksen, S. G., Treffinger, D. J., & Dorval, K. B. (1997). The creative problem solving framework: An historical perspective. Sarasota, FL: Center for Creative Learning. | ||
Isaksen, S. G. (Ed.). (1987). Frontiers of creativity research: Beyond the basics. Buffalo, NY: Bearly Limited. | Isaksen, S. G. (Ed.). (1987). Frontiers of creativity research: Beyond the basics. Buffalo, NY: Bearly Limited. | ||
Johnson, S. (2010). Where good ideas come from: The natural history of innovation. New York, NY: Riverhead Books. | Johnson, S. (2010). Where good ideas come from: The natural history of innovation. New York, NY: Riverhead Books. | ||
Kelley, T., & Kelley, D. (2013). Creative confidence: Unleashing the creative potential within us all. New York, NY: Crown Business. | Kelley, T., & Kelley, D. (2013). Creative confidence: Unleashing the creative potential within us all. New York, NY: Crown Business. | ||
Kelley, T. (2001). The art of innovation: Lessons in creativity from IDEO, America's leading design firm. New York, NY: Crown Business. | Kelley, T. (2001). The art of innovation: Lessons in creativity from IDEO, America's leading design firm. New York, NY: Crown Business. | ||
Kerr, Barbara. "creativity". Encyclopedia Britannica, 2 Jul. 2024, https://www.britannica.com/topic/creativity. Accessed 8 July 2024. | Kerr, Barbara. "creativity". Encyclopedia Britannica, 2 Jul. 2024, https://www.britannica.com/topic/creativity. Accessed 8 July 2024. | ||
Michalko, M. (2006). Thinkertoys: A handbook of creative-thinking techniques (2nd ed.). Berkeley, CA: Ten Speed Press. | Michalko, M. (2006). Thinkertoys: A handbook of creative-thinking techniques (2nd ed.). Berkeley, CA: Ten Speed Press. | ||
Michalko, M. (2001). Cracking creativity: The secrets of creative genius. Berkeley, CA: Ten Speed Press. | Michalko, M. (2001). Cracking creativity: The secrets of creative genius. Berkeley, CA: Ten Speed Press. | ||
Mootee, I. (2013). Design thinking for strategic innovation: What they can't teach you at business or design school. Hoboken, NJ: Wiley. | Mootee, I. (2013). Design thinking for strategic innovation: What they can't teach you at business or design school. Hoboken, NJ: Wiley. | ||
Parnes, S. J. (Ed.). (1992). Sourcebook for creative problem solving: A fifty year digest of proven innovation processes. Buffalo, NY: CEF Press. | Parnes, S. J. (Ed.). (1992). Sourcebook for creative problem solving: A fifty year digest of proven innovation processes. Buffalo, NY: CEF Press. | ||
Pink, D. H. (2006). A whole new mind: Why right-brainers will rule the future. New York, NY: Riverhead Books. | Pink, D. H. (2006). A whole new mind: Why right-brainers will rule the future. New York, NY: Riverhead Books. | ||
Ries, E. (2011). The lean startup: How today's entrepreneurs use continuous innovation to create radically successful businesses. New York, NY: Crown Business. | Ries, E. (2011). The lean startup: How today's entrepreneurs use continuous innovation to create radically successful businesses. New York, NY: Crown Business. | ||
Joyce, M., Isaksen, S., Davidson, F., Puccio, G., Coppage, C., & Maruska, M. (1997). An introduction to creativity (2nd ed.). Acton, MA: Copley Press. | Joyce, M., Isaksen, S., Davidson, F., Puccio, G., Coppage, C., & Maruska, M. (1997). An introduction to creativity (2nd ed.). Acton, MA: Copley Press. | ||
Latest revision as of 22:24, 22 July 2025
Creative Problem-Solving workshop
Tools for Generating Options:
Brainstorming
W/Post-it®
Brainwriting
Forced Fitting
Imagery Trek
Ladder of Abstraction
Morphological Matrix
SCAMPER
Tools for Focusing Options:
Advantages, Limitations, Unique Qualities, Overcome Limitations (AULO)
Evaluation Matrix
Criteria
Highlighting
Musts/Wants
Paired Comparison Analysis
Short/Medium/Long (SML)
Abstract
This workshop immerses participants into using both familiar and unfamiliar creative methodologies, problem-solving techniques, and the application of diverse tool sets. This comprehensive program spans from understanding the fundamentals of creativity to the practical utilization of creative tool kits for generating and focusing options in problem-solving scenarios. By the end of the day, participants will be equipped with the skills and knowledge necessary for creative problem-solving, fostering an innovative mindset, and providing practical tools for addressing challenges in real-world scenarios. The workshop is designed to engage participants through structured problem-solving activities, allowing them to apply various techniques in hands-on labs. It will begin with an introduction to a range of problem-solving strategies, including idea-generation and focusing tools, among others. These techniques will help participants approach challenges systematically and creatively. The workshop will be divided into groups by the facilitator, with each group tackling different labs. As participants work through the labs, they will practice and apply the tools and techniques introduced earlier. The facilitator will guide the groups, providing support and facilitating discussion to ensure participants are effectively using the problem-solving methods. This collaborative and interactive format encourages active learning and helps participants refine their problem-solving skills in a real-world context.
Day / Time / Location
Day 1, Friday, 15-August-2025, 12:00pm - 2:00pm
Tobin 221 (Workshop B)
Full Description
Registration -- NOT required
NOTE: You do NOT need to register to take this workshop
-- please show up early to ensure a seat at Tobin 221 (Workshop B).
Presenter(s)
Dr. Gregory Carpenter
Materials
Any materials needed to participate in this workshop will be available at-cost.
Observers are welcome at no cost.
To do the hands-on portion for this workshop:
Materials Cost: None
Required Software / What to bring
Links
More info:
Presentation has been uploaded in the Wiki. Anyone unable to access it can send me an email and I will forward directly to you:
greg.carpenter@kbi.ai
Presentation Slides:
File:Creative Problem Solving.pptx
References:
Basadur, M. (1994). Simplex: A flight to creativity. Buffalo, NY: CEF Press.
Besemer, S. P., & O'Quin, K. (1987). Creative product analysis: Testing a model by developing a judging instrument. Journal of Creative Behavior, 21(4), 219-231.
Bodmer, S., Kilger, M., Carpenter, G., & Jones, J. (2012). Reverse deception: Organized cyber threat counter-exploitation. McGraw-Hill Education.
Christensen, C. M. (2013). The innovator's dilemma: When new technologies cause great firms to fail (Reprint ed.). Boston, MA: Harvard Business Review Press.
Dacey, J. S. (1989). Fundamentals of creative thinking. Lexington, MA: D. C. Heath & Co.
Haefele, J. W. (1962). Creativity and innovation. New York, NY: Reinhold.
Isaksen, S. G., Dorval, K. B., & Treffinger, D. J. (1994). Creative approaches to problem solving. Dubuque, IA: Kendall/Hunt Publishing.
Isaksen, S. G., Treffinger, D. J., & Dorval, K. B. (1997). The creative problem solving framework: An historical perspective. Sarasota, FL: Center for Creative Learning.
Isaksen, S. G. (Ed.). (1987). Frontiers of creativity research: Beyond the basics. Buffalo, NY: Bearly Limited.
Johnson, S. (2010). Where good ideas come from: The natural history of innovation. New York, NY: Riverhead Books.
Kelley, T., & Kelley, D. (2013). Creative confidence: Unleashing the creative potential within us all. New York, NY: Crown Business.
Kelley, T. (2001). The art of innovation: Lessons in creativity from IDEO, America's leading design firm. New York, NY: Crown Business.
Kerr, Barbara. "creativity". Encyclopedia Britannica, 2 Jul. 2024, https://www.britannica.com/topic/creativity. Accessed 8 July 2024.
Michalko, M. (2006). Thinkertoys: A handbook of creative-thinking techniques (2nd ed.). Berkeley, CA: Ten Speed Press.
Michalko, M. (2001). Cracking creativity: The secrets of creative genius. Berkeley, CA: Ten Speed Press.
Mootee, I. (2013). Design thinking for strategic innovation: What they can't teach you at business or design school. Hoboken, NJ: Wiley.
Parnes, S. J. (Ed.). (1992). Sourcebook for creative problem solving: A fifty year digest of proven innovation processes. Buffalo, NY: CEF Press.
Pink, D. H. (2006). A whole new mind: Why right-brainers will rule the future. New York, NY: Riverhead Books.
Ries, E. (2011). The lean startup: How today's entrepreneurs use continuous innovation to create radically successful businesses. New York, NY: Crown Business.
Joyce, M., Isaksen, S., Davidson, F., Puccio, G., Coppage, C., & Maruska, M. (1997). An introduction to creativity (2nd ed.). Acton, MA: Copley Press.
